Halflife engine

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Half-Life 2 on the QUAKE Engine

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13.06.2021

Experience Half-Life as if it where made for the original Quake Engine. Old School! Made by Scampi for a Quake Jam Mapping contest. Half-Life GameBoy Edition ► 🤍 Black Mesa Remade in ROBLOX ► 🤍 Half-Life Remade in ROBLOX ► 🤍 Half-Life 2 Remade in ROBLOX ► 🤍 ★★★ Please SUBSCRIBE, LIKE and SHARE! ★★★ Thanks :) Join us on: Discord:► 🤍 Twitter:► 🤍 You can download Half-Life 2 remade is Quake for free here: 🤍 Half-Life made in Minecraft ► 🤍 Half-Life 2 in Minecraft ►►► 🤍 Opposing Force made in Minecraft ► 🤍 Blue shift made in Minecraft ► 🤍 Half-Life Lambdacraft ► 🤍 Portal made in Minecraft ► 🤍 GTA San Andreas Half-Life ► 🤍 #HalfLife2 #Quake #bolloxed

Making the Source Engine Beautiful again

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15.01.2018

This is a sponsored video for Dell. Check out Dell's Inspiron 5675 Gaming lineup here: 🤍 Hopefully this video will give any budding map makers some tips on how to make their maps look better for the least possible effort and framerate impact. Thank you to David Randall for the song, They Have Returned: 🤍 Check out my channels: ● 3kliksphilip: 🤍 ● 2kliksphilip: 🤍 Other information you might like: ● Website: 🤍 ● Twitter: 🤍 ● Video captured and edited on: Dell Inspiron 5675 with a Ryzen 1700X, 16 GB RAM, Geforce 1060 6 GB

Half-Life Tram Ride Recreated with Unreal Engine 4 - AMAZING!

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12.09.2018

Half-Life's iconic Chapter 1 - Tram Ride recreated with the Unreal Engine 4 by Project Lambda. Fantastic Looking! ★★★ Please SUBSCRIBE, LIKE and SHARE! ★★★ Thanks :) Can download this here for FREE here - 🤍 Project Lambda YouTube: 🤍 Join us on: Discord:► 🤍 Twitter:► 🤍

World Record Progression: Half Life 2 (New Engine)

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18.09.2017

🤍 🤍 Music List- 🤍 🤍 🤍 Special thanks to the Half_Life 2 speedrunning community for helping with this one, in particular: Centaurium chili n such deathwingua Gocnak S. Woobly Thanks to top Patreon supporters: Dennis Fjellborg Captain Big Pig Daniel Espina Conformist Tim Mike Rotella Chris Nuckols Kevin Hummert Benjamin Dweck youngmoneySWE Jordan Armstrong Marcin Zagrodzki DietCokePlus Daniel Oliver Andryszewski Luke Shillabeer Jake Hickman Malcom Hohler Morten Skaaning Bjornar Snoksrud William Tom Nelson Patrick Bailey Ian Cunningham Gerold Bohler Music credits- SHIN- The Door (🤍 🤍 (various tracks) 🤍 (various tracks) Frozen Star Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 🤍 Current Leaderboard: 🤍

Half-Life REMAKE Gameplay - Project Lambda [Unreal Engine 4] 2019

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17.05.2019

Half-Life REMAKE Gameplay - Project Lambda [Unreal Engine 4] You can try Project Lamda yourself, download link is here: 🤍

What If Changed Was on the Source Engine/Garry's Mod?

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05.10.2022

What If Changed Was on the Source Engine/Garry's Mod? Thanks for watching! :3 If you enjoyed, please leave a Like, Comment and Subscribe to my channel! Help the Fluff GROW! Link to the game: 🤍 Profile Avatar and Outro Art was all created by: 🤍 Playlist for the series here → More Furry games → 🤍 ════════════════════════════════════════════════════════════════════════════════ Care to help the channel out and become a Patron? All funds go to the channel only! Thanks :3 → 🤍patreon.com/NecotheSergal Want to become a Member? Click here → 🤍 Join me on: Discord → 🤍 Twitter → 🤍 Facebook → 🤍 #NecoTheSergal #Changed #Furry

The Wicked Engine is AMAZING! -- Free & Open Source C++ Game Engine

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21.04.2022

Today we are revisiting the WickedEngine, a free and open source C powered game engine from an ex-Sony rendering tech. It is also the underlying technology behind today's sponsor, Game Guru MAX. It as absolutely filled with modern rendering capabilities and features and it's power will surprise you. Links: 🤍 Game Guru MAX Link: 🤍 Our Game Guru MAX Video: 🤍

Dust2 2020 - Powered by Source 0 Engine

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06.04.2021

Check out Seedee's, Art Station here: 🤍 Download Dust2 2020 and explore it for yourself from the links below: CS 1.6 - 🤍 Half Life - 🤍

Half-Life 2 Ray Tracing Live Play: Mod Showcase on Source Engine!

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15.05.2019

Rise and ray trace, Mr Linneman. The DF team unite to test out a true PC classic in co-op, only this time with Pascal Gilcher's ray tracing mod enabled. John, Rich and Alex enter the fray with a multitude of GPUs too; an RTX 2080 Ti, AMD Radeon VII, and GTX 1060 - showing just how much it takes to make this a reality. 🤍 Join the DF Patreon, support the team more directly and get pristine quality video assets: 🤍 Subscribe for more Digital Foundry: 🤍

Top 10 Source Engine Games

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26.05.2017

Our top 10 favourite games created by the source engine. Personal favourites, so take em lightly :) Discord: 🤍

AIMBOT - Source Engine Games

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30.12.2021

AIMBOT is a new show on GDQ HotFix that features runs of FPS games! Tune in every second Tuesday at 10PM to catch it live! This edition of AIMBOT aired on December 28th, 2021. Introduction starts at 0:00​​​​​​ Half-Life starts at: 1:45 Half-Life 2 starts at: 34:24 Titanfall 2 starts at: 1:32:35 Featured streamers: 🤍 🤍 🤍 You can find the Highlight reel here! 🤍 Interested in hosting a speedrunning event on GamesDoneQuick's Twitch channel? Send us an email to hotfix at gamesdonequick dot com with your event details!

The Ultimate Open Source Game Engine Advertisement...

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01.08.2022

The Machinery game engine appears to have just shut down... in about the worst possible way. In doing soo, they might have just written the ultimate ad for why you should use open source software. Links 🤍 - *Support* : 🤍 *GameDev News* : 🤍 *GameDev Tutorials* : 🤍 *Discord* : 🤍 *Twitter* : 🤍 -

Valorant on Source engine looks like:

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27.09.2022

Mods: Knife: defuJ, agkrated Glock: defuJ, agkrated AK-47: NitrO, ZooL, fyan Revolver R8: defuJ M-249: Karasu

Valve Confirms CS:GO on Source 2 with Hidden Message

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01.10.2022

Valve is planning something Massive! Check out scope.gg Referral Link: 🤍 (sponsored) Royalty Free Music by: (MaxKoMusic) (maxkomusic.com)

Black Mesa (Half-Life 1 in Source Engine)

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16.09.2012

Half-Life 1 in Source Engine You can download this mod from 🤍 For FREE! It requires Steam and Source SDK to run

Half-Life 2 Speedrunning New Engine vs Old Engine comparison

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31.05.2013

Edit: This video is from early may 2013. Since then, many new discoveries have been made and both engines are more broken in more different ways, not portrayed in this video. The differences mentioned in this video still stand, but nowadays they are outshadowed by the findings since. Edit: Damn, I forgot to put the airboat increased pick-up radius. Basically you can pick up items from further away when in an airboat on new-engine, while in old-engine you need to be closer. Lightning and fancy Shotgun soldiers aren't the only things they changed. Here are some Speedrun related differences. Might've forgotten something but w/e. If you're looking for Old Engine, please hit me up with a twitch message (lotsofs). Edit: Dont do this anymore, simply google "source unpack" and youll find it Music is from the Half-Life 2 soundtrack

BLACK MESA in the GOLDSRC ENGINE | Black Mesa Classic

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09.07.2022

Black Mesa Classic is a GoldScr project aimed to remake Black Mesa: Source with Half-Life assets on PC. With a classic visual style and features that push the limits of what's possible within the GoldScr engine. ★★★ Please SUBSCRIBE, LIKE and SHARE! ★★★ Thanks :) Join us on: Discord:► 🤍 Twitter:► 🤍 You can download the Black Mesa Classic We've Got Hostiles demo for free here: 🤍 Minecraft - Black Mesa ► 🤍 Half-Life remade in ROBLOX ► 🤍 Half-Life 2 remade in ROBLOX ► 🤍 Black Mesa remade in ROBLOX ► 🤍 Dooming The Bar: City 17 ► 🤍 Doom Half-Life ► 🤍 Half-Life 2 on the QUAKE Engine ► 🤍 Half-Life made in Minecraft ► 🤍 Half-Life 2 in Minecraft ►►► 🤍 Opposing Force made in Minecraft ► 🤍 Blue shift made in Minecraft ► 🤍 Half-Life Lambdacraft ► 🤍 Portal made in Minecraft ► 🤍 GTA San Andreas Half-Life ► 🤍 Email: info🤍bolloxed.com #HalfLife #BlackMesa #bolloxed

Is The Source Engine Outdated?

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12.01.2018

Thanks for Watching! Today I talk about the Source engine and if I consider it outdated or not. Don't forget to subscribe for more content like this! Follow me on Twitter: 🤍 Follow me on Twitch: 🤍 See you in the next video!

What the Source 2 Engine could mean for CS GO

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05.03.2015

Yes, the 'how far can you throw weapons' video is coming! But this one takes priority for now. With the Source 2 Engine finally being officially announced, I expect exciting news soon about how it's going to change today's and tomorrow's games. In this video I look at CS GO and whether it will be upgraded for the Source 2 engine. Please note that this is all speculation based on what I know, what Valve has done in the past and a number of hunches. This video is intended as entertainment and not a solid, factual account of what Valve is going to do, and as always, some of what I say may be wrong and stupid. Enjoy! 0:02 - Will existing games be ported? 0:12 - What probably won't happen 0:20 - CS GO's popularity so far and why 0:32 - Previously fragmented fanbase of Counter Strike 0:43 - Why CSGO has aged well 1:08 - Why a sequel isn't needed 1:26 - How skins increase CS GO's lifespan 2:08 - Source is outdated 2:39 - Problems with porting to Source 2 3:14 - New tech VS CS GO's current gameplay 4:18 - Retaining what's good about CS GO already 5:12 - Future of CS GO 5:22 - Reasons for upgrading to Source 2 5:52 - The transition stage 6:20 - Conclusion Check out my channels: ● 3kliksphilip: 🤍 ● 2kliksphilip: 🤍 ● kliksphilip: 🤍 Other information you might like: ● Website: 🤍 ● Twitter: 🤍 ● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.

Non-Euclidean Worlds Engine

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14.08.2018

Here's a demo of a rendering engine I've been working on that allows for Non-Euclidean worlds. Source Code and Executable: 🤍 If you like the things I do and want to support the channel: Merch: 🤍 Patreon: 🤍 Ko-Fi: 🤍 Music: "Automatic Loving" - Dee Yan-Key 🤍 🤍

FNaF and Source - An Unbreakable Bond (Feat. Richter Overtime)

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29.09.2022

It’s rare to see two completely different games from completely different backgrounds be brought so intertwined through community intervention like Five Nights at Freddy’s, and source. Valve’s groundbreaking and easily accessible engine from 2004, debuting with Half Life 2, has been used as a base tool for many creations in the past two decades. With the introduction of games Like Garry’s mod, an open tool for anyone to play around in the source engine with, and the advent of the animation software Source Filmmaker, the engine started to get very intertwined with a little indie horror game from 2014… 0:00 Intro {2:12} The first FNaF Source Content {5:20} Slender Fortress {6:58} Gameplay {8:28} FNaF and Garry's Mod {11:57} The Appeal of FNaF and Source {13:57} Counterclaim/Outro (Feat. Richter Overtime) - People featured in this video: ‼️SPECIAL thanks to Richter Overtime for the ending cameo. Make sure to be on the lookout for their extension of this video! 📼 🤍 People featured in gameplay: 🎃 Pastra: 🤍 🐢MR Springs: 🤍 🔵 Lil T: 🤍 - channel artist and character stills creator - 🤍 , 🤍 - SOCIALS 🚨 → Subscribe to my Podcast Channel! 🤍 🚨 → Twitter - 🤍 🚨 → Discord - 🤍 - Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. - The content seen in this video is for viewers 13 and up. Viewer discretion is advised.

Building Unreal Engine 5 from Source Code

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12.08.2021

In episode 2 of the UE5 game development series, we'll look at setting up access to the Unreal Engine source code on GitHub, cloning the repo, checking out a version to build with git, and compiling it using Visual Studio. Previous Videos - 🤍 Github Project - 🤍 Twitter - 🤍 Connect your Epic Games account to GitHub - 🤍 Source code (after they are connected) - 🤍 Git Documentation - 🤍 GitHub Documentation - 🤍 Visual Studio Documentation - 🤍 Getting Started in Unreal Engine - 🤍 Unreal 5 Documentation - 🤍

Source Engine Beauty [Amazing Scenery]

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01.03.2013

Music - Dear Esther OST

HALF-LIFE 2 - Unreal Engine 5

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28.09.2022

Link: (TeaserPlay) 🤍

Adam Savage's One Day Builds: Car Engine Model Kit!

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24.04.2021

NOTE: Watch the extended version of this One Day Build exclusive to Tested Premium and Patron members here: 🤍 While in a midst of a multi-week prop replica build, Adam takes a break from the long-term project to take on a more relaxing assembly: this intricate 4-cylinder car engine model kit. Made of diecast metal parts, this animated model is an elegant visual representation of how a four stroke engine works, and a nice project to get done in a single day! Find this car engine model kit here: 🤍 🤍 Disclosure: Products were provided by the manufacturer for purposes of review. Shot by Adam Savage Music by Jinglepunks Join this channel to support Tested and get access to perks: 🤍 Tested Ts, stickers, mugs and more: 🤍 Subscribe for more videos (and click the bell for notifications): 🤍 Twitter: 🤍 Facebook: 🤍 Instagram: 🤍 Discord: 🤍 Amazon Storefront: 🤍 Savage Industries T-shirts: 🤍 Tested is: Adam Savage 🤍 Norman Chan 🤍 Joey Fameli 🤍 Gunther Kirsch 🤍 Ryan Kiser 🤍 Jen Schachter 🤍 Kishore Hari 🤍 Sean Charlesworth 🤍 Jeremy Williams 🤍 Kayte Sabicer 🤍 Bill Doran 🤍 Ariel Waldman 🤍 Darrell Maloney 🤍 Kristen Lomasney 🤍 Intro bumper by Abe Dieckman Thanks for watching!

This Unreal Engine 5 Superman Demo is MIND BLOWING [4K]

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21.04.2022

A Superman Unreal Engine 5 demo experiment has gone viral. This small experience shows how big next gen games and Superman games can really be. Subscribe for more: 🤍 SOURCE and GAME DEMO INFO: 🤍

BLACK MESA ON SOURCE ENGINE 2003 LOOKS PERFECT IN 2020

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19.10.2020

YOU WOULD ALMOST FORGET THAT THIS IS TECHNICALLY JUST HALFLIFE REDINE...A LOT HAS CHANGED SINCE 1996, BUIT STRANGELY, THE GRIPPING ATMOSPHERE AND PACE OF THIS FIRST EVER SHOOTER AFTER DOOM,HASN'T CHANGED MUCH!

NVIDIA Open Source PhysX Physics Engine

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03.12.2018

With the upcoming released of PhysX 4, NVIDIA have announced a switch to the BSD3 license. Additionally, as of today, PhysX 3.4 is under the same license. Keep in mind this does not apply to the console versions, which remain under the old EULA. Links 🤍 🤍

basics of rigging, animation, and export to source engine

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02.05.2020

this will have to do

The new RAND Source 22 with inboard or outboard engine!

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06.08.2022

The all new RAND Source 22 is officially launched. It has a hull length of 6.7 meters and is 2.3 meters wide. With his Mercruiser 4.5L - 250HP the speed can go up to 90 km per hour! An amazing boat with amazing performance. This boat is available with a electric, diesel or gasoline engine.

ezEngine -- C++ 3D Game Engine (Free & Open Source!)

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22.05.2020

ezEngine is an open source C powered 3D game engine with a complete editor and modular plugin design approach. Link: 🤍

Помийка VK Play! УКРАЇНСЬКІ World of Tanks. Корейський Відьмак. Half-Life 2 VR. Atomic Heart в РФ

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06.10.2022

✅ Запис на ІТ курси - 🤍 (HUMAN10) Сьогодні подивимось на VK Play ("аналог" Steam). Перенесення облікових записів World of Tanks в європейський регіон. Half-Life 2 у VR шоломі. Зброя в ремейку Ghotic. Геймплей Diablo 4. Valorant Mobile, Доповнення Bloody Ties для Dying Light 2. Корейський відьмак і ще багато чого цікавого. Тож го дивитися, я створив! 00:00 салют, піпл! З вами HUMAN! 00:11 анонс відео 00:56 Українські гравці World of Tanks вже можуть переносити облікові записи в європейський регіон 02:29 VK Play хоче стати аналогом Steam та Epic Games в Росії та СНД 04:24 Playrix та Wargaming не зацікавлені у СНД-ексклюзивах 05:14 Реклама 07:11 Half-Life 2 готова до віртуальної реальності: вийшла бета-версія VR-мода 08:18 YouTube канали 08:51 Творці рімейку «Готики» показали оновлені локації та зброю персонажі 09:52 Xbox не збирається зупинятися купувати студії після завершення угоди з Activision Blizzard 11:27 Повернення Cyberpunk 2077 в чарти Steam? 13:30 Нескінченна війна: кішки проти собак у військовій стратегії Warpaws 14:16 Спонсори та Патрони 14:38 У мережу злили 43 хвилини геймплей Diablo 4 16:00 У Google Play було виявлено сторінку Valorant Mobile для закритого тестування 17:13 Динамічний Шутер Hyper Demon, який кидає виклик не лише вмінням, а й очам 17:50 Доповнення Bloody Ties для Dying Light 2 знову перенесли 18:46 Discord сервер 19:06 Російські гравці дістали європейців у WoW Wrath of the Lich King Classic 20:17 У Steam можна придбати гру-пазл This Girl Does Not Exist, яку повністю створив штучний інтелект 21:41 В Кореї створять свого Відьмака на Unreal Engine 5 Ви можете підтримати проєкт і дядька HUMAN'a підпискою або донатом: 💳Спонсорство YouTube: 🤍 💳Підписка Patreon - 🤍 💳Разові донати: 🤍 💳На карту Моно: 🤍 💳Смачна кава: 🤍 💳Крипто-гаманець (eth, bnb, busd, usdt, ltc, matic): 0x9Bee954427E7bA8d20e0f276BcAB22Dc5056b394 💳Крипто-гаманець 2 (USDT/Tron trc 20): TMwqaiubG3uNxa4dkSh4EpSepYcbpkwSxo 🟣Discord сервер: 🤍 🟣Tik-Tok приколи: 🤍 🟣Twitter: 🤍 🪓 ІТ новини: 🤍 🕹 КЕПські стріми: 🤍 🧐 Соціальний проєкт: 🤍 🦾 СПОРТИВНИЙ КАНАЛ: 🤍 📲 Канал про NFT та Метавсесвіт: 🤍 📲Я ще і на Твічі: 🤍 🔸Telegram група: 🤍 🔸Особистий телеграм: 🤍 🔸Мій Інст: 🤍 Дякуємо нашим колегам з gameinformer, pcgamer, gamespot, gaminglake, gamesradar, wccftech та techspot за передовий ігровий контент! #worldoftanks #halflife2 #dyinglight2

Source Engine.

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06.02.2012

PLEASE READ THE DESCRIPTION PLEASE READ THE DESCRIPTION PLEASE READ THE DESCRIPTION Wow, I never knew this video would be that good. It's what you make of a 2004 moddable engine. Mod used: 🤍 Song used: 🤍 This is a default map. Default skybox too. This is CS:S. Song: Avicii - Levels (iNexus Remix) Notes: I did NOT edit the video in After Effects but Sony Vegas. I only used colour correction. Otherwise this is all raw footage. Please don't complain and argue, there is no point. You will not be a better person by "pWn1ng" the other one. Thank you very much. Enjoy, subscribe, like and comment. Please do me a favour and click on those links, it's going to help me out, I really appreciate it if you do If you have any further questions, add me on steam: 🤍

The Most Powerful V16 Engine of All Time! | Automation The Car Company Tycoon Game (LCV 4.2.29)

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06.10.2022

This may be the most powerful engine in Automation (again) that I've ever created! While it took me over an hour to build and perfect, this 21.5L V16 makes over 12,000 HP. This engine is a bit more powerful than a typical top fuel dragster which usually makes 11,000 HP. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Social Media: 🤍 🤍 🤍 Website: 🤍 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ PC Specs: CPU: AMD Ryzen 7 5800X (8C/16T 🤍 3.8 - 4.7 GHz) GPU: GIGABYTE RTX 3060 Ti GAMING OC 8G SSD: ADATA Ultimate SU800 1TB HDD: Toshiba X300 4TB 7200 RPM RAM: G.Skill Ripjaws V (32 GB 🤍 3200 MHz DDR4) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CREDITS: OUTRO: Song: Running Hot Music Provided by Music Bakery Publishing (BMI) Produced by Jack Waldenmaier OTHER: Subscribe Button & Bell Animation by letuscreatesomething Source: 🤍 Whoosh SFX by Austin Newman Source: 🤍 #Automation #AutomationGame

Games Made with Blender game engine, UPBGE

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17.09.2021

UPBGE is Blender's open-source 3D game engine that was forked from the old Blender Game Engine and deployed with Blender itself. But today we’re going to cover some of the most iconic games that were made with the Old game engine in addition to the new UPBGE. 00:00 Intro 00:17 Yo Frankie! 00:56 Dead Cyborg 01:38 Fly in the house 02:27 Somewhere on Zibylon 02:59 YRMINSUL 03:41 Tomato Jones 04:24 Dongo Adventure 04:58 BUMPER 05:19 Krum 06:02 Future’s End *Check out these amazing Blender Addons* ⍟Modeling: Kit Ops 2 Pro 🤍 Hard Ops 🤍 Fluent 🤍 Box cutter 🤍 Mesh Machine 🤍 Cablerator 🤍 shipwright 🤍 ⍟Architecture/Rendering CityBuilder 3D 🤍 scatter 🤍 Botaniq Tree Addon 🤍 Sketch Style 🤍 E-Cycles 🤍 K-cycles 🤍 Grasswald 🤍 Photographer 🤍 ⍟VFX, Simulations & Dynamics Flip fluids 🤍 Khaos 🤍 Carl's Physics 🤍 RBDLab Addon 🤍 Spyderfy 🤍 ⍟Materials/Texturing Extreme Pbr 🤍 Bpainter 🤍 ⍟ Cloth Simulation: Simply Cloth 🤍 ⍟UV unwrapping Zen Uv 🤍 Uv Toolkit 🤍 Uvpackmaster 🤍 ⍟Rigging&Animation: Human Generator 🤍 Auto-Rig Pro 🤍 Animax 🤍 voxel heat diffuse skinning 🤍 ⍟Retopology Retopoflow 🤍 - Visit our Website: 🤍 inspirationTuts 2D Channel: 🤍 inspirationTuts CAD Channel: 🤍 Help Us Create More Content: 🤍 Facebook page 🤍 - *Check out these amazing Courses* Scifi Weapon Design In Blender 🤍 Nitrox3d Non-Destructive Modeling Course 🤍 Scifi Mech Design In Blender 🤍 Scifi Crate Design In Blender 🤍 Character Design For Production 🤍 Disclaimer: Some links here are affiliate links that help us create more content. Thanks in advance for using our links

PlayCanvas Turns 1.0! Open Source 3D HTML5 Game Engine Is All Grown Up

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25.04.2018

The PlayCanvas game engine has been around for some time, but just hit the all important 1.0 milestone. It's a great open source 3D HTML5 game engine, with a proprietary 3D browser based editor built on top of it. Happy Birthday PlayCanvas. Links mentioned: 🤍 Github: 🤍 Tutorial: 🤍

ASI ES CS:GO EN UNREAL ENGINE 5!! *INCREIBLE*

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06.07.2022

►SKINS TOCHAS PARA TODOS (HASTA EL 7% DE BONO DE DEPOSITO): 🤍 ►CS:GO EN UNREAL ENGINE: 🤍 REDES SOCIALES Y + ●Instagram : 🤍 ●Mi twitter : 🤍 ●Canal secundario: 🤍 ●Canal de clips: 🤍

Code a TEXT ENGINE | Awesome "How to" Scratch Tutorial

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00:39:45
25.07.2022

How to code a Text Engine in Scratch, using either clones or pen stamping. We will be working towards making in game dialog boxes, and pages of text, but can also display simple usernames or cool text. In this tutorial we learn where to get fonts from, how to get them into Scratch, how to process them ready for use in our games. We learn the secret to calculating the size and offset of a costume in code. We make use of Scratch lists, and learn how to loop through all the costumes, and we finally begin coding the text engine itself. We look mono-spaced, and proportional fonts, Serif and Sans-serif, talk about letter widths, and letter spacing, and work around some Scratch bugs! 👀 Episode 2 - 🤍 👀 Episode 3 - 🤍 ⭐ Support this channel - Join to get access to perks: 🤍 💾 Font Resource Websites Cava's Pixel Resource - 🤍 Google Fonts - 🤍 ✂️ Image / Sprite sheet Splitter EZGif - 🤍 Google Font to SVG Path - 🤍 🐱 Scratch Scratch Font Studio - 🤍 Bitmap Font - 🤍 Sans-Serif Font - 🤍 Video Chapters 0:00 Intro 1:14 The Typeface (Font) 2:22 Option 1 – Native Scratch Fonts 5:58 Font Sprite Sheets / Images 8:50 Preparing to Split a font in the Scratch costume editor 11:08 The 9 steps to Splitting a font costume 14:10 Fixing mistakes 15:01 Actually we haven’t quite finished yet 16:17 Google Fonts 16:56 Converting a font to an SVG 18:17 Importing an SVG font and splitting it 20:02 How to calculate the size and origin of Scratch Costume 24:40 Automating the costume measuring script 28:57 Retrieving the offset and size of a costume 29:48 From text string to costume 31:48 Stamping or Cloning – You choose 32:44 Letter Spacing Quirks and more Scratch Bugs 34:01 The space character 36:21 A fast text engine 38:14 Outro

Creating a Doom-style 3D engine in C

889179
19120
1976
00:18:50
19.01.2015

In this tool-assisted education video I walk through the creation of a Duke Nukem 3D style (or Doom-style) software-rendering pseudo-3D engine from scratch. It supports non-Euclidean geometry. Topics such as vector rotation and portal rendering are at the core. SUBTITLES ARE AVAILABLE. Twitter: 🤍 Patreon: 🤍 (alternatives at 🤍 Twitch: 🤍 Homepage: 🤍 Contribute subtitles: 🤍 or: 🤍 This homebrew software-rendering pseudo-3D engine bears many similarities to Duke Nukem 3D. The geometry can be tweaked at run time without performance penalties, to create things like ceiling crushers or rotating doors. For rendering, it only supports single-color floors, walls and ceilings, with optional depth shading. Unlike Duke3D, it also requires that each sector is convex. So far this engine does not support objects or sprites. It also does not support sloped surfaces or parallax ceilings. DOWNLOAD MATERIAL: - 🤍 SUPPORT / INSTRUCTIONS: The C program must be compiled with a C compiler supporting the C99 standard. If you attempt to compile it as C, errors will be produced. If you attempt to compile it on a C89 compiler, errors will be produced. You must compile it as C using C99 standard or newer (on GCC, use the commandline option: -std=c99 or -std=c11). You also need libSDL 1.2. SDL 2.0 will not work. Add the options printed by pkg-config sdl libs cflags into your compiler commandline. The BASIC program is ideally run in QBASIC or QuickBASIC 4.5. It will not work in QB64 without modifications, because QB64 does not support DEF FN. It will not work in GW-BASIC, because of the structural programming statements. Music credits in order of appearance: - Lunar: Silver Star Story - Lunar Traffic theme (Noriyuki Iwadare) - Axelay - SPIDERS (Taro Kudou) - Tales of Phantasia - Final Act (Motoi Sakuraba and Shinji Tamura) - Tales of Phantasia - Ridge Racer (Shinji Hosoe) All these video game songs have been transformed into OPL3 songs with homebrew tools and played through ADLMIDI. Sorry about the fluctuating narration volume. I recorded pretty much every sentence separately over many days, and my microphone was positioned differently at different times, and sometimes it was day, sometimes night, sometimes I had morning voice, etc. I tried to compensate with both manual volume adjustment as well as running a compression filter over it all, but it was only after publication when I noticed how uneven it still is. My typical workflow for recording the narration involves the following: 1. Watching some of the video 2. Writing into a text file what I would like to say (this file will also form the basis of closed-captioning later). Much of the text comes from the directing script that I wrote before I even began any video recording. 3. Speaking that dialog and recording using Audacity. I honestly try to speak as naturally as possible. If I stutter or mispronounce some part, as happens many _many_ MANY times with English (that whole language is a frigging tongue twister to me), I simply repeat the sentence or part of a sentence as many times as necessary until I get it right. Then I listen to it, and delete the flubbed parts until I have the best takes for that text. Typically this involves about two minutes of recording for every 40 seconds of narration. Sometimes I leave a particularly difficult part in out of spite even if it doesn't sound fluent. Unfortunately having to do the recording in this manner tends to kill natural prosody. I do not use voice synthesizers for reference. 4. If the dialog is shorter or longer than the section of video I was planning this to be narration over, adjust something. From here the editing may branch anywhere, including things like changing the text, or adjusting the playback speed/length/order for clips, or even changing the source code (which requires a new round of video recording). 5. Go ahead in the video with step 1 For the record, my native language is Finnish. It has a small set of phonemes similar to Spanish or ancient Greek, and a similar rhythm of vowels/consonants as Japanese. This background is quite a disadvantage for speaking English, considering that a person's ability to distinguish and to reproduce a language's defining traits, such as phonemes, rhythm, accent and intonation, is mostly determined by the languages they are exposed to as a toddler. So, if my bad accent disturbs your harmony, I urge you to disable the sound and use the closed captions instead.

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